Snake 3
-THIS GAME IS IN BETA AND SO THE SKILL TREE IS UNFINISHED-
Feel free to suggest things to add to the skill tree
And please report any bugs with as much detail as possible
Snake 3
Sequel to Snake 2, by me and Snake 2, by Chatgpt (with DougDoug’s “help”)
Make sure to press the unmute button in the top-right because it will disappear if you do
Featuring the best features from both predecessors:
- Momentum-based movement
- Gun
- Enemies (with guns)
- Charging up a powerful shot
And many original features like:
- A skill tree
- New art
- Fun gameplay
- Playtesters
- Mouse interaction
- Saving your data if you reload the page or close and reopen the page (not if you close your browser and reopen it)
-Controls-
Desktop:
- WASD/arrow keys to move
- left click to fire handgun
- hold and release right click to charge and fire a magic bullet
- ~/‘ key to open skill tree (this will end your current game)
- Space/z/q to confirm purchase (skill tree)
- Enter/x/e to cancel purchase (skill tree)
- Enter/x/e to exit skill tree (skill tree)
- Space/z/q to close non-purchasing dialog box (skill tree) e.g. Not enough points
Mobile:
This game is very mobile friendly (so mobile friendly that I was able to make it on mobile)
- D-pad to move
- tap to fire handgun
- hold and release finger to charge and fire a magic bullet
- menu button to open skill tree (this will end your current game)
- “A” to confirm purchase (skill tree)
- “B” to cancel purchase (skill tree)
- “B” to exit skill tree (skill tree)
- “A” to close non-purchasing dialog box (skill tree) e.g. Not enough points
-General Mechanics-
Colliding with the first 3 segments of your tail will be okay (assuming no upgrades)
Colliding with the other segments will result in a game over
Enemies will only spawn when all other enemies have been defeated
Red lines will appear from enemies half a second before they fire, pointing at where they will fire
Getting shot results in a game over
Enemies all start with 5 health
Killing an enemy rewards you with a point
dying or opening the skill tree will end your current game and add your points to your permanent total
When charging up a magic bullet, you will select tail segments
Selected tail segments will increase your bullet level, if they have green eyes
If a selected tail segment has red eyes, that means that they’re on cooldown and you must wait up to 2 seconds to use them
tap/click on a node in the skill tree to open the menu for that node
- Already unlocked nodes will say their name (Press A/Space to close)
- Locked nodes will say their name and cost (Press A/Space to close)
- Unlocked nodes will say their name and price
- Too expensive nodes will say your current points as well (Press A/Space to close)
- Nodes you can buy will allow you to buy if you press Press A/Space (Press B/Enter to close)
THIS PART IS UNNECESSARY TO READ IF YOU DON’T WANT TO
-Skill Tree Descriptions-
Closer Tail:
- Makes the segments in your tail closer, increasing the danger of tight turns and slowing down, but decreasing the danger of regular tail collisions
- Mutually exclusive with Further Tail
Even Closer Tail:
- Upgraded version of Closer Tail
Further Tail:
- Makes the segments in your tail further away, decreasing the danger of tight turns and slowing down, but increasing the danger of regular tail collisions
- Mutually exclusive with Closer Tail
Even Further Tail:
- Upgraded version of Further Tail
4th Safe Segment:
- Increases the number of segments of your tail that don’t have collision to 4
5th Safe Segment:
- Increases the number of segments of your tail that don’t have collision to 5
6th Safe Segment:
- Increases the number of segments of your tail that don’t have collision to 6
Lvl 10. Bullet Explosion
- Only applies when a magic bullet has 10 or more power level
- Causes an explosion when the bullet expires (i.e. hitting an enemy that has more health than it/it hits a wall)
- The explosion increases in size with bullet power level (e.g. 10-14 = 1x size, 15-19 = 2x size, 20-24 = 3x size)
Lvl 15. Bullet Shrapnel
- Only applies when a magic bullet has 15 or more power level
- Causes shrapnel to fly out of the expiration explosion
- Also creates a non-shrapnel explosion whenever it hits any enemy, regardless of health
- The explosion increases in size with bullet power level (e.g. 15-19 = 1x size, 20-24 = 2x size, 25-29 = 3x size)
Lvl 20. Bullet Bouncing
- Only applies when a magic bullet has 20 or more power level
- The bullet bounces when it hits the wall but still explodes with shrapnel when it bounces
- The bullet loses 5 damage whenever it bounces
Tail Blocking:
- Allows your tail to block enemy bullets
Semi-Auto Handgun:
- Reduces your handgun reload time to 0.5s
Full-Auto Handgun:
- Reduces your handgun reload time to 0.25s
Elite Defender Handgun
- I wonder where I got the names for this upgrade line
- Reduces your handgun reload time to 0.0625s
Full metal jacket
- I’m bad at making names
- Handgun bullet hitbox increases to 2x2
Heavy Calibre
- NK please don’t sue me
- Handgun bullet hitbox increases to 3x3
Way Too Big Bullet
- Handgun bullet hitbox increases to 4x4
- Mutually exclusive with shotgun
Shotgun
- Fires 6 bullets that do 1/6 damage
- Mutually exclusive with Way Too Big Bullet


Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | Stickman69420 |
Genre | Shooter |
Tags | upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
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